Languages
Summary
Overview
Technical Skills
Skills
Work History
Accomplishments
Certification
Education
Hobbies
GeneralManager
Eugene Gorelskiy

Eugene Gorelskiy

Vilnius

Languages

Belarusian
Native language
English
Advanced
C1
Russian
Proficient
C2

Summary

I am a Senior QA Engineer who has got more than 10 years of QA experience in game development. I am attentive to detail and possess critical thinking that makes me improve any project I am working on and achieve best results. I am also a gaming geek and truly enjoy working on games and related areas. This is the field where I can apply my passion and skills. I am looking forward to furthering my skills, learning new technologies, challenging myself and sharing knowledge.

Overview

10
10
years of professional experience
4
4
Certification

Technical Skills

  • Test Management, Bug Tracking and Planning Systems: TestRail, Redmine, Jira, Confluence, Miro, Targetprocess, Smartsheet
  • Programming: Python, C++ (basic knowledge)
  • VCS: SVN, Git, Perforce
  • CI: TeamCity, Jenkins
  • Engines: BigWorld, Unreal Engine 4\5, Wwise
  • Tools: VMware, VirtualBox, PuTTY, XShell, WinSCP, Wireshark, Postman, NetLimiter, HeidiSQL, Process Monitor, Process Explorer, Visual Studio, PyCharm, Fisheye, Beyond Compare, FAR Manager, Grafana, Figma

Skills

  • Test Plan Development
  • Risk Management
  • Troubleshooting and Testing
  • Attention to Detail
  • Strong knowledge of testing methodologies, types of testing and development life cycle
  • Critical Thinking
  • Multitasking and Organization
  • Time Management
  • Team Collaboration
  • Failure Investigation and Analysis

Work History

Senior QA Engineer

Wargaming
Vilnius
05.2021 - Current
  • Created and documented high level test plans and test designs (tasks and suites with cases) for use by both internal and external teams
  • Maintained communication with external QA partners to ensure correct testing execution. Processed and analyzed results
  • Executed tests of new client-server game features and related areas
  • Investigated reported issues and it's dependencies in areas of responsibility
  • Created and maintained JIRA dashboards for feature teams and test activities
  • Reported new bugs. Reviewed, triaged and re-prioritized already existing bugs
  • Created and optimized QA processes for new features development. Reviewed existing test pipelines and made changes to improve efficiency
  • Led an operative QA group working on a single task or features
  • Planned and managed the execution of integration tests between adjacent QA teams
  • Trained newcomers and helped them to adapt. Created new education approaches

Senior QA Engineer

Wargaming
Minsk
04.2017 - 05.2021
  • Analyzed requirements and design documents
  • Designed and executed test cases
  • Performed different regression tests to ensure stability
  • Participated in evolving the QA approach on the project
  • Wrote scripts in Python language to optimize tests execution and catch specific bugs
  • Participated in implementation and tests of new internal tools
  • Maintained and created new education documentations for sharing knowledge between QA teams

QA Engineer

Wargaming
Minsk
07.2012 - 04.2017
  • Tested content: tanks models, maps, objects, vfx and sound
  • Performed functional testing: UI (logic and layouts), server side of core game mechanics (physics, shelling, visibility)
  • Tested integration with external services: web, dwh, kafka
  • Performed acceptance tests of localizations
  • Deployed client-server testing environment
  • Tested API integration
  • Maintained and kept up to date testing documentations
  • Supported release activities of major versions

Accomplishments

  • Tested "World of Tanks" game client integration with Steam API and was responsible for managing and integrating QA teams involved in "World of Tanks" global release on Steam
  • Planned, tested and supported full transfer of "World of Tanks" game client distribution infrastructure from "Launcher" to "Wargaming Game Center"
  • Performed quality assurance embedded within development teams during all production stages of successful major "World of Tanks" in-game events

Certification

  • Course: Unreal Engine 4 Game Development

FUNGI studio, Minsk, Belarus, October 2020

  • Course: Automation Software Testing (Python)

Educational Center of HTP, Minsk, Belarus, April 2019

  • ISTQB Software Testing Certification (Foundation Level)

January 2019

  • Course: Software Testing Fundamentals

Itransition A1QA, Minsk, Belarus, June 2012

Education

Associate degree - Electronics Technician

Minsk State Auto-Mechanical College
Minsk, Belarus
06.2010

Hobbies

  • Play and develop video games
  • Listen to the music, play drums and guitar, visit concerts and festivals
  • Watch movies and TV series
Eugene Gorelskiy