I am a versatile student artist specializing in character design and 3D modelling for the game industry. With a strong digital and traditional art foundation, I blend creativity with technical precision to create compelling visuals tailored for gaming environments. My expertise stems from a focus on visual arts during my education and is supported by proficiency in industry-standard software, including Maya, Photoshop, Procreate, and Clip Studio Paint. Passionate about storytelling and immersive design, I aim to craft artwork that bridges narrative and aesthetics, bringing characters and concepts to life.
3D Modeling & Texturing:
Proficient in Autodesk Maya for 3D modeling
Able to create simple to moderately complex 3D models
Experience with Arnold shaders for realistic rendering
Creative Concept Development:
Strong skills in character and environment design
Able to create visual concepts for both characters and scenes
Skilled in working on digital platforms, including tablets
3D Animation:
Capable of creating basic 3D animations using Maya
Familiar with working on pre-rigged models
Understanding of animation workflow and timing
Technical Art & Game Engines:
Experience using Unreal Engine for real-time projects
Able to import 3D objects and set up environments
Skilled in working with textures and assigning materials
Basic programming knowledge to create interactive environments