Summary
Education
Skills
Websites
Timeline
Generic

Emilija Barauskaite

Vilnius

Summary

I am a versatile student artist specializing in character design and 3D modelling for the game industry. With a strong digital and traditional art foundation, I blend creativity with technical precision to create compelling visuals tailored for gaming environments. My expertise stems from a focus on visual arts during my education and is supported by proficiency in industry-standard software, including Maya, Photoshop, Procreate, and Clip Studio Paint. Passionate about storytelling and immersive design, I aim to craft artwork that bridges narrative and aesthetics, bringing characters and concepts to life.

Education

International Baccalaureate -

VPG Vilniaus Privati Gimnazija
Vilnius, Lithuania
07-2024

Bachelor of Arts - Game Art Development

Teesside University
London
04-2027

Skills

    3D Modeling & Texturing:

    Proficient in Autodesk Maya for 3D modeling

    Able to create simple to moderately complex 3D models

    Experience with Arnold shaders for realistic rendering

    Creative Concept Development:

    Strong skills in character and environment design

    Able to create visual concepts for both characters and scenes

    Skilled in working on digital platforms, including tablets

    3D Animation:

    Capable of creating basic 3D animations using Maya

    Familiar with working on pre-rigged models

    Understanding of animation workflow and timing

    Technical Art & Game Engines:

    Experience using Unreal Engine for real-time projects

    Able to import 3D objects and set up environments

    Skilled in working with textures and assigning materials

    Basic programming knowledge to create interactive environments

Timeline

International Baccalaureate -

VPG Vilniaus Privati Gimnazija

Bachelor of Arts - Game Art Development

Teesside University
Emilija Barauskaite