Adaptable and fast-learning professional with a creative background and a strong ability to connect with people. I thrive in dynamic environments, quickly picking up new tools, systems, and processes. Known for my problem-solving mindset, clear communication, and collaborative approach, I bring both creativity and structure to everything I do. Whether working independently or in a team, I’m motivated by growth, meaningful work, and delivering high-quality results.
Key responsibilities:
• Modeling 3D assets: environments and props
• Developing textures and materials that bring depth and detail to 3D models
• Ensuring efficient performance and optimization of assets
• Collaborating with the artists to maintain visual consistency and artistic style
• Incorporating feedback to fine-tune and enhance gameplay visuals
Additional responsibilities:
• Rigging/Skinning models for smooth movements, including animations for animals and other dynamic entities
• Creating animations for physical characters & animals
Contributed towards:
• Human Fall Flat 2
• Unannounced Project
B (10 years)